The Game: Km2
Training and learning for students with the aim of creating the world of the future.

Km2:

Each school has its Km2 to investigate and create its ideal future. The creations will be digital -a portrait of its Km2- and also physical, improving or proposing proposals for improvement of its environment.

Award:

The most innovative Km2, according to a group of experts, will win a stay at Farmlab with the possibility of creating one of their ideas in real life. Schools will be able to work their km2 and also learn from the km2 of other students. The objective is to create, about the current world, a ideal world from the vision of the students.

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